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Open Faculty Positions

Thank you for your interest in a faculty position at 51做厙 Guildhall.

If positions are available, they will be posted below.

Open positions are typically posted in the Spring or Summer for the following academic year. We encourage you to check this page periodically for updates.

If you are interested in other 51做厙 faculty opportunities outside of the Guildhall, please visit 51做厙 Human Resources.

 


Open Positions

Position: Faculty - Video Game Development
Position #:  52478
Institution: 51做厙 Guildhall
Location: 51做厙/Dallas
Date posted: September 23, 2024
Priority Consideration Date:
November 7, 2024
Start Date:  June 1, 2025

 

Build the future of the video game industry

We are looking for faculty in any of the following areas of specialization: Gameplay Creator, Team Game Production or Programming (see below for requirements). Please apply to any/multiple as applicable. The open position will be filled within the ranks of Professor of Practice, Clinical Professor, or Assistant Professor appointments, depending on earned degrees, SACSCOC faculty credentials guidelines, research, and applicant qualifications. 

As one of the top-ranked graduate programs in game design in the world, faculty at 51做厙 Guildhall have been shaping key developers and future leaders in the game industry. Our graduates are recruited by top companies in the industry because they hit the ground running with hands-on experience producing real games in an agile format. Join this team of passionate game dev veterans who are mentoring the next generation of game changers.

Teaching positions are full-time on an annual renewal cycle (non-tenure track) and schedules follow a 10-month academic calendar. Some faculty members may choose to apply to teach during the summer term; all faculty members are encouraged to use the summer months to practice their craft and maintain credentials as digital game development professionals as well as researchers. 

 

Gameplay Creator (Mission Designer, Scripter, Level Designer, World Builder)

Position requirements include:
Strong technical skills with game editors and/or other game content creation tools
Strong problem solving and technical troubleshooting ability
Expertise in at least one of the following areas (and analytical knowledge of the others): scripting, design, and/or level layout (from a gameplay perspective)
Ability to create and communicate game and/or level designs in context of your expertise
Ability to articulate basic principles of quality video game design
A minimum of five years of experience in the game development industry, with at least two major shipped games 
Knowledge of current best practices in game development
Ability to work well in a team based environment
Excellent oral communication and technical writing skills

Preferred position qualifications include:
Familiarity with one of the following engines/editors (or equivalent proprietary engine): Unreal, Unity, Creation Kit (Skyrim, Fallout), Source (Half Life/Portal/Left 4 Dead)
Proficiency in Photoshop and 3D Studio Max for 2D/3D pipeline for digital asset creation 
Scripting/knowledge in multiple programming languages, especially: Lua, Blueprint, C#, C++, Java, JavaScript
Experience as a lead level designer or lead designer

 

- Team Game Production

Position requirements include:
Project management skills
- Ability to create, track and manage software development teams
- Familiarity with Iterative, Agile, and Rapid Application development
Knowledge/experience in publishing (business & marketing of gaming), contracts, budgets, P&L
A minimum of five years of experience in the game development industry, with at least two major shipped games
Knowledge of current best practices in game development
Ability to work well in a team based environment
Excellent oral communication and technical writing skills

Preferred position qualifications include:
Familiarity with one of the following engines (or equivalent proprietary engine): Unreal, Unity 
Multiple platform and genre game development experience
Experience as an internal studio producer 

 

Programming

Position requirements include:
Excellent C/C++ proficiency and design skills, solid math background, and solid engineering skills
A minimum of five years of experience in the game development industry, with at least two major shipped games 
Knowledge of current best practices in game development
Ability to work well in a team based environment
Excellent oral communication and technical writing skills

Preferred position qualifications include:
Familiarity with one of the following engines/editors: Unreal, Unity
Experience as a lead programmer or technical director



51做厙 Guildhall is using Interfolio’s Faculty Search to process applications for this position. Each applicant is required to upload their resumé to: . Applicants with a digital portfolio, showcasing individual abilities, should reference the portfolio link on their resumé. Additional documents (i.e., cover letter, CV, letters of reference, etc.) may also be uploaded to Interfolio. 

To ensure full consideration for this position, resumés must be uploaded to Interfolio, at , by November 3, 2024; however, the committee will continue to accept applications until the position is filled. The committee will notify applicants of its employment decision after the position is filled.  Hiring is contingent upon the satisfactory completion of a background check.

51做厙 will not discriminate in any program or activity on the basis of race, color, religion, national origin, sex, age, disability, genetic information, veteran status, sexual orientation, or gender identity and expression. The Executive Director for Access and Equity/Title IX Coordinator is designated to handle inquiries regarding nondiscrimination policies and may be reached at the Perkins Administration Building, Room 204, 6425 Boaz Lane, Dallas, TX 75205, 214-768-3601, accessequity@smu.edu.

Any questions may be directed to the 51做厙 Guildhall Faculty Search Committee Chair at GuildhallDO@smu.edu